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path: root/shaders.go
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package main

import (
	"fmt"
	"strings"

	"github.com/go-gl/gl/v4.1-core/gl"
)

const (
	vertexShaderSource = `
#version 410 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;

out vec3 vertexColor;

uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;

void main()
{
	gl_Position = projection * view * model * vec4(aPos, 1.0);
	vertexColor = aColor;
}
` + "\x00"
	fragmentShaderSource = `
#version 410 core
out vec4 FragColor;

in vec3 vertexColor;

void main()
{
	FragColor = vec4(vertexColor, 1.0);
}
` + "\x00"
)

func newProgram(vertexShaderSource, fragmentShaderSource string) (uint32, error) {
	vertexShader, err := compileShader(vertexShaderSource, gl.VERTEX_SHADER)
	if err != nil {
		return 0, err
	}
	fragmentShader, err := compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER)
	if err != nil {
		return 0, err
	}

	program := gl.CreateProgram()
	gl.AttachShader(program, vertexShader)
	gl.AttachShader(program, fragmentShader)
	gl.LinkProgram(program)

	var status int32
	gl.GetProgramiv(program, gl.LINK_STATUS, &status)
	if status == gl.FALSE {
		var logLength int32
		gl.GetProgramiv(program, gl.INFO_LOG_LENGTH, &logLength)
		log := strings.Repeat("\x00", int(logLength+1))
		gl.GetProgramInfoLog(program, logLength, nil, gl.Str(log))
		return 0, fmt.Errorf("failed to link program: %v", log)
	}

	gl.DeleteShader(vertexShader)
	gl.DeleteShader(fragmentShader)

	return program, nil
}

func compileShader(source string, shaderType uint32) (uint32, error) {
	shader := gl.CreateShader(shaderType)
	csources, free := gl.Strs(source)
	gl.ShaderSource(shader, 1, csources, nil)
	free()
	gl.CompileShader(shader)

	var status int32
	gl.GetShaderiv(shader, gl.COMPILE_STATUS, &status)
	if status == gl.FALSE {
		var logLength int32
		gl.GetShaderiv(shader, gl.INFO_LOG_LENGTH, &logLength)
		log := strings.Repeat("\x00", int(logLength+1))
		gl.GetShaderInfoLog(shader, logLength, nil, gl.Str(log))
		return 0, fmt.Errorf("failed to compile %v: %v", source, log)
	}
	return shader, nil
}